An environment concept for a game. The setting is 2024, influenced by new York underground. Wanted a slight hint of futurism, but still retaining much of what you see now. Having said that, I don't think it's quite evident in what I've created. I think I need to concentrate on the smaller details to achieve a better result. It's one of the first environments I've tried and I don't think I'm quite efficient enough yet, but I'm just starting out and it was a really good learning experience for me... I'm reasonably happy with it and know I have so much to improve on. Thanks for any hints, tips and suggestions that may help me with the next one! Took about 5 hours.